48"x16" n-scale shelf switching layout...

Hi all,
I have long-term plans to build something more grand, but while I plan for that I’d like to have something to push some cars around on and relearn how to lay track, install wiring, put down ballast, etc.

I kind of liked Mr. Mindheim’s modern Florida industrial shelf layout in the November MR so, I did some Google Earth searching through the streets of LA and took lots of screen grabs of industrial trackage then did some playing in XTrkCad:

While I have a pretty large space (11x2 + 2x4) to play with for my eventual ‘real’ layout, I can spare about 4’ of wall space for this one, with removeable cassettes for staging. I am interested in doing some modern city scenery, graffiting up some cars, and am trying to learn about modern freight prototypes. I don’t require this to be 100% prototypical though.

With staging on both ends of the single-track through line I was thinking that I could simulate a small urban yard used to gather and sort cars that would then be sent along to a larger yard - down along the double-track (like to have staging for that as well). I also imagined there would be some local traffic along the single line.

Industries 1 and 2 would receive and send unnamed loads in boxcars. I think #3 might take in chemicals and ship out plastic pellets in hoppers - one car at a time. Not sure about #4 and #5. I think it might be the same industry, maybe offloading trailers and operating a local warehouse/shipping company. VB signifies “View Block”.

I figured since this is a junction between a local industrial corridor and the larger line there could be a small classification yard and maybe a little switcher lives here.

My wife likes trucks/trailers…which is one of the reasons for industry #4 being front and center. I guess that makes it the least negotiable part of the plan because she needs a place to park her blue Volvo cab (when she c

You have to make a switchback move to get to your yard and you need a runaround to switch your forward facing industry tracks. Creating the runaround should solve both issues.

Looks like fun.

Personally, I think a runaround on the visible trackage would be more fun than always setting the facing and trailing point cars up in staging. Lance’s layout is fantastic, but that’s one thing I would miss about operating on it.

Although they are slightly larger than you are considering, I posted two 6’ long N scale switching layouts toward the end of this thread.
http://www.trains.com/TRC/CS/forums/1255388/ShowPost.aspx

These layouts are self-contained, though, so they’d be about the same length (or shorter) as your layout with the staging cassettes in place.

I might also opt for fewer, longer, industry tracks, but that’s somewhat a personal preference. Good luck and have fun.

Byron
Model RR Blog

m:

Nice plan. I agree with c. on the runaround idea. I tried to rough-in a design for one, with a few other changes:

The double track was taking up space but not doing much (as the single track to staging is representing your mainline) so I just got rid of it.

Your industry tracks appear to be long enough for 2 65 ft. cars and some change, or perhaps 3 50 footers, if I am measuring right. THis may be short, but I feel that on a tiny layout like this it’s more important to simulate traffic destinations than traffic volume. Switching 1 car at a time into a 2 car spur is just as much fun as switching 5 cars at a time into a 10 car spur.

However, I do show one spur extended into another building (camouflaged by a fence, wall, signs, or anything handy) to increase its capacity.

The biggest change was the runaround. I altered the yard a little and removed one track to free up some space for this. I figure the trains would arrive on the upper track, then the local cars would be sorted between that and the lower track, using the track to industry 5 as a lead. Two yard tracks should be enough for that, but you could always add the other one.

I also added a track into the unnamed building at upper right. You would have to use #3 as a switchback to reach it, but I couldnt’ figure out any other way to get a reasonably long spur in. This does add some complication that could be fun, in that you’d have to switch the mystery co. first, then #3.

Finally, I have suggested a couple of scenic details that might be interesting, though they don’t add anything to operation. A street gives your trucks somewhere to drive, and helps a small layout look like part of a larger world, for which effect I have also suggested a dummy, unusable branch curving off one yard lead. You could even rust up the tops of its rails, to give the effect of a seldom-used line.

Hey. Thanks for the comments guys. I will do some more thinking about it and post a revision when I get some time to go over it.

I like the road Autobus Prime added and I certainly get the concept of tying it into the real world. As I mentioned I was imitating a particular bit of LA I viewed from above and streets were north and south and east and west of this area - but putting the road makes an explicit statement about it.

I appreciate the help!
M

Slight mod proposal - make that runaround like this instead, perhaps:

Easier to run around that way, without eating up part of the topmost yard track for runaround moves.

Smile,
Stein

An idea, keeping with the scale of track on the prototype: what about having a two-track mainline running from left to right with one crossover on the layout and one simulated off-layout by either a sector plate or a two-track cartridge with a crossover? That would get the runaround without having to show it on the layout itself?

Also, I’m toying with the idea of expanding linearly a bit (to the width of the desk it sits over) without increasing track complexity - again giving a little less compression than it has now.
M