Anybody else hooked on Loco-commotion?

Anybody else hooked on Loco-commotion? I’m sure glad they packaged it with RRT3. It’s like a puzzle only with trains. Then you can use the editor build your own model railroad layout and dispatch as many trains as you care to put in it. You can’t do any car switching, but oh well. I just like watching them go around.

And did anybody else notice that they use what looks like all German models? I think it’s kinda neat. Now I’m interested in anything related to German model railroads. Wi***hey had included some steam locos, though. But I like the green diesels, the ones that run long hood forward.

Are these modeled after Marklin?[?]

I never could make heads nor tails of the editor. It never seemed to work the way they said.
I really like RRT3 though. Just wish it would run on the laptop. Crashes it within a few minutes of starting.

Yes, I’ll have to admit the editor is pretty tedious. Here some tips I’ve discovered through trial and error: (by the way— this is just for fun right now, not for making a real puzzle at this point).

HOW TO MANIPULATE TRACK:

Before getting started move to near the center of the table and zoom out a bit and try to rotate the camera so you’re almost facing straight down, maybe just 10-15 degrees off. This will help you see and move your work better.

The basic premise to laying track is to pick your sections, lay them out on the table, move track, rotate track, then connect.

  1. Pick a section of the curved track (preferably the longest one) and remember it’s code# and direction (left or right)

  2. Move to the middle of the table and lay a dozen or so pieces so none are connected.

  3. Pick one section, move it away from the others. Left mouse button to move, Right to rotate (unless you changed this option in your settings section (usu. for left hand users)).

  4. Pick another section and move it so that one of it’s ends touch one of the other curved piece’s ends and they’ll auto connect. If it made a slight ‘S’ curve click and hold one piece and move it away. Rotate it (Right click). Move it back so it makes a ‘C’ curve.

  5. Do this to the other pieces until you have a 1/2 circle. 5 sections of code 6120 will accompli***his.

  6. Choose the longest section of straight track and lay out 10 pieces unconnected, just set them off to the side.

  7. Attach 1 at a time 5 straights onto each end of your 1/2 circle.

  8. Complete the oval by laying 5 more code 6120 curved. As long as you don’t deviate from the code# and instructions above you’ll have your first oval.

MAKE A TRAIN:

Doing this will help you test your track

  1. Select the train icon at the top and pick an engine.

  2. Click on a section of track where you want your loc