First, thanks to all who helped me in the N Scale Door layout thread. it was a bit long in the tooth and served to focus me into this semi-final version. The benchwork is now built, having begged…err negotiated…real estate requests in the spare room. ![]()

I satisfied my givens and most of my druthers. I gave up on the continuous loop, feeling that the switching layout was best served without it. It runs as a point to point switcher for the most part. This final proposed layour is based on a section of Albuquerque’s BNSF trackage and services prototype.
This layout really FEELS right for my space. Giving up the continuous loop opened it up to do more what I was wanting.
I have a few requests for you experts:
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I’m still unhappy with the “yard” area in the small L portion of the layout. How can I improve it without drastic alterations. Do I need an engine escape or something over there? Essentially, I wanted two center tracks suggesting a major inbound/outbound staging track with surrounding tracks being overflow as well as the two outermost tracks serving 2 industries in the same space. Would a switch at the start of the turn above Rainbo Bakery that sweeps into the center of the two seperate (but visually the same) yards add to the appearance and give me a lot more staging on a single inbound or outbound suggested track?
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In the upper left of the layout would I benefit operation by creating a runaround coming off the curve and into the Centex track there? I’m feeling like the very short engine runaround track at the bottom is too small for the layout. This upper-left location seems the most obvious one for a long runaround.
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Did I make any major design errors? Are there any obvious derail points, S-curves etc.?
Thanks to all of your suggestions, I feel like my layouts vision and design has VASTLY improved over the
