What follows is a rant.
Why can’t dcc decoders control headlights as headlights are controlled on locomotives in the real world? I was a locomotive engineer for 32 years, in freight, commuter, and passenger, running for Conrail, Amtrak, and even spent some time on Metro-North. I worked on stuff old and new, from RS3’s to SD50’s, from GG-1’s to Amtrak’s HHP-8’s. So… I’m familiar with engine headlight controls and how they’re supposed to be used.
It’s really quite simple:
Most engines have two headlight switches. The positions of each are: Off/dim/bright. (some have a “medium” position as well)
The headlights work independently of one another.
Once you turn one on, it stays as set until you change it.
Easy enough. Sometimes you might set one “wrong” – but that’s still your choice (or mistake!)…
But… models don’t work this way, even with advanced dcc controls.
And … they’re not easily changed over to do so.
It can be done, but it sure isn’t “easy”.
I only have 3 model locos on a small layout (based it on the “Black River Junction” plan that MR put together a few years’ back.
The first is a Walthers SD9 that came with dcc/sound pre-installed. That took a little tinkering, but I finally stumbled on a way to “divorce” the headlights from “directional control” and get them to work individually. Even got them to dim (not individually, but not important).
Second is an Atlas Trainman RS32 into which I put a basic Digitrax decoder. I was able to get the F and R headlights to illuminate independently, although I can’t get a “dim” function to work. At least not yet.
The third is now an older Lifelike (Walthers) Proto 2000 SD9, into which I’ve installed a TCS T-1 decoder. The TCS decoder looks to have several interesting features, but I’m havi