I’m debating between soldering to PC ties, and Spiking.
Here’s what I’m thinking:
Spiking:
Pro’s: - No smelly fumes.
- Easy to adjust later
Con’s: - Needs specific material for roadbed (homasote, pine)
- Doesn’t look super realistic in close-up shots
Soldering:
Pro’s: - Doesn’t require any specific roadbed material - could go
right onto foam, cork, plywood
Con’s: - Stinky fumes with all the soldering
- Busted solder joints could be a hassle
- Have to disguize PC ties to look like stained wood.
Now, a couple questions for those with experience:
Question #1)
I’ve seen some article on handlaying recommend pre-weathered rail. Then you have to wire-brush off the area you’re soldering. Seems semi-practical for spiking, impractical for soldering to PC ties.
Has anyone used rail-weathering solution on their rails after laying non-weathered rail.
Question #2)
For those who have handlaid, do you ballast before or after the rail is laid? If you ballast before, you would end up with some great looking ballast, where there is no ballast whatsoever on top of the ties. However, you would then be ballasting before applying scenery, which could be a problem. I guess this problem could be reduced by using tall enough roadbed that you could go back and add the shoulders later.
How do you do it?
Thanks for any tips/insight you may have.
Nothing inspries me like seeing quality handlaid track. I’ve tried spking some myself, including a turnout. By golly, it worked.
I’ll likely use manually thrown turnouts, where I rig up a cheap slide switch to keep all areas of the turnout powered at all times. I’ll likely be going DCC.
Don’t wor