There basically are 3 types of hobbies:
-
Those that just sit there.
-
Those that you move manually.
-
Those that move under their own power.
Examples of #1 are coins, stamps, and static model boats and cars.
Examples of #2 are Brio trains, classic cars (you can open the hood or trunk and pu***hem around if the wheels rotate), and Barbie and other dolls that can bend in various positions.
Examples of #3 are model trains and action accessories, operating in 3 dimensions; 4 if you include “time.” Also, computer animation games (3-d Simulations) and R/C boats and planes.
Another example of #3 are model rockets that you launch into the stratosphere and slot cars that you race.
(A 4th type of hobby would be things that move and think: dogs, cats, possibly an “intelligent” robot etc.)
People who play with toy trains are esp. drawn to movement, whereas people in HO and N often have inanimate industries and accessories that either don’t move or you move by hand.
Hobbies that move stimulate more sensory perceptions than do stationary hobbies: tactile and auditory, as well as visual; and if you throw in some smoke, olifactory.
Things that move are certainly the most interesting of the hobbies. If you can incorporate R/C boats and planes and computer graphics on your toy train layout, then you’ve really got movement.
Some examples I’ve seen: motorized boats on real water, drive-in motion picture theater using miniature TV hooked up to a VCR and moving cars using a german system of magnets with hidden wires.
The future of the hobby, IMO will continue to be in movement. And, microelectronics and robotics will be part of most layouts by 2020.
dav