Hi I’m back, I’ve removed the up and over in favor of a 90 degree crossover.
Looking forward to some more comments.
J.P.
Hi I’m back, I’ve removed the up and over in favor of a 90 degree crossover.
Looking forward to some more comments.
J.P.
Ok, I’m back and with a new plan. What do ya think?
EDIT: I forgot to add a turnout at the bottom leading off the layout onto a removabl staging area.
Well, I think I like the earlier one better - steep grades and all. I presume the latest two were planned to be track laid on a flat board.
On the latest one, I think would bring the cut of for the mine closer to the center and angle it in steeper so the actual mine tracks are longer (angling more downward). I don’t see any purpose for the long curved double ended siding on the track cutting through the center. It has a limited the amount of space for an industry. If it is just supposed to be a run around, it seems it could be done a little more effeciently.
On the other hand. Having the industries located on a reversing section of track allows one to switch the same set of tracks as either trailing or facing point operations.
Other than the coal mine the latest plan has all the industries in one place. Regardless of how I try to look at it, it “looks” line one town, not two places. With this design I am not invisioning any way to put in scenic dividers to break it into serveral smaller scenes.
Finally I don’t like turnouts points to be immediately off a curve. I always like to stick in a short straight so at least one set of the loco wheels (trucks) can be going straight before it gets to the points.
Yes TZ the last two layouts have no grades. Heres s revision to the new layout.