Hi Mobilman -here are some comments that may, or may not, be of use.
You did specify ‘MU A/A pairing’. If you are frequently switching out units in your ‘consists’, the use of the MU operation may indeed be the most convenient. In that case, the remainder below is probably irrelevant.
I tend to use ‘consists’ of the same 2, 3, or 4 engines together habitually. (Example: Empire Builder p2k F7 A-B-B-A, all powered, all sound.) I find it FAR easier in this case to give them all the same number - such as 363. (This must be done for each individual unit, of course.) That makes it super simple to adjust lights, sound, etc - in ops mode, AND to blow all the horns at once. The four engines all making their engine sounds, or all ringing bells, and especially all four horns at once, gives a VERY good sound, to my ears. It seems to have some spread-out sound, some built-in reverb this way.
Of course, to address and control all locos simultaneously, with one or more NOT heading in the ‘normal’ direction, the technique of altering bit 0 (makes CV29 odd or even) MUST be used. (Some newer consist technology allows similar operations - seems a bit tedious in my opinion.) Unfortunately, there is a minor glitch in this CV29 procedure, explained later.
In my case, I set all four on the track in the desired direction - separated by 10 inches or so as previously mentioned - and test their direction when powered up. (AFTER setting them all to address 363 or whatever.) Without changing CV29, the A units will go in opposite directions. By turning the B-units end-for-end, you can find an A-B-B combination that will work for the ‘forward’ direction, without changing CV29. Then if you change CV29 to an odd number in the remaining A-unit, all four will go in the same direction.
For example, the ‘normal’ value for CV29 is 6 (i.e. bits 1 and 2 on, or 2 + 4). If a main address greater than 127 is to be used (like my 363), then bit 5 (32) must also be on, giving a total for CV29 of 2 + 4 + 32, or 38. This va