Keeping the design for the Tidewater Sub within the bounds of the 32 sq. ft. was difficult, and as was discussed, there are several compromises that resulted. The main one being a fairly steep climb out of staging, and a cluttered track plan in the middle.
The main thing I would have changed would be to add about 2 feet of run to each leg of the “L” to tidy up the grades. I was less concerned about the cluttered look, since I was using an Urban theme. If anyone remembers the area around Hillen terminal and Guilford Ave next to the state pen in downtown Baltimore in the mid-70’s, you’ll know what I mean. For all intents and purposes, this is a switching layout, with the accommodation for continuous running and a bit of staging to allow trains to enter and leave the switching area.
I was generally satisfied with the port side, as it provides for a variety of traffic, although a slightly larger area would have allowed me to also include a coal pier, which was one of the primary functions of Port Covington during the WM’s lifetime. I sacrificed that for the grain elevator, simply because it would be easier to model the grain elevator, and it was such a prominent land mark at the facility.
Operationally, I would have two trains in staging, leaving one track clear for thru running. Inbound trains would enter the layout from the left side, coming in from “the west” and heading toward the yard at Port. Hillen and the loft district would be switched by two locals out of Port, and outbound trains would go back the way they came in, then reset to come back during the next session. The bit of track between the loft district and the right side of staging would be utilized only for running laps.
First, the Old Dog must point out again that tunnels would not be typical on a small logging railway. Sure, one can find examples of tunnels on larger logging lines, but the tunnels seem out character with this small line.
Second, one must ask if a line would run a spur THROUGH the mill to get to the log pond. Also, one must point out that having a standard gauage spur serving the mill to receive the outputs would add interest.
Third, where are the “landings” where the logs that have been skidded to the ROW are loaded onto the cars. These might or might not be co-located with the camps.
Fourth, would one want to use flat cars or log cars?
I didn’t comment on this layout during the voting, but agree with Texas Zepher and SpaceMouse about this one: for me it is just too many repetitions of essensially the same theme.
I was a little surprised to realize that this one was by exPalaceDog. This poster always seem to comment on other layouts not being realistic or prototypical enough in some detail.
It would be interesting to hear a little more about what is actually based on a prototype about this layout and how the Dog arrived at the track plan(s) ?
To add my own comment - this probably would have been a very fun to watch display layout, maybe with automated rides and light and sound effects. But it would probably have fairly limited operational interest.
Still - it was again a decidedly non-conventional solution from this designer, who seems to have quite a few interesting layout ideas based on the Hockesin-Landenberg area.
I for one am getting tempted to read up on railroading in this area in the first half of the 20th century.
I thought the short passing sidings were in-theme with an 1870’s layout. Trains off the transcontinental line & major city-to-city lines were often 2-4 cars long.
Valid point! But the small size to the modules greatly limits the possible track configurations. The selection of the industries was intended to provide the variation. The modules were intended to be placed in a book case configuration which forced the RR Car Ferry to be placed in the same location on each module.
What would concern the Old Dog about these modules is the lack of adequate switching leads. They might degenerate into switching puzzles. Three car lengths is simply not adequate.
These modules are free lanced, but intended to somewhat loosely follow some the terminals in Brooklyn, NY.
So you essensially based your layout on the same kind of prototype as I based my Brooklyn Terminal layout plan on. Brooklyn Terminal is heavily inspired by the Bush Terminal RR in Brooklyn.
Btw - here is a few links pertaining to the Brooklyn Army Base/Brooklyn Army Terminal - from another thread:
Library of congress HABS/HAER (Historical American Buildings Survey/Historical American Engineering Records) pics and data from Brooklyn Army Terminal: http://tinyurl.com/38lq9c
Darn good question! The more the Old Hound looks at them, modules A and E look like real turkeys. Modules B, C, and D contained most of the desired industries. Hanging an interchange with the Navy Yard, Army Depot, and maybe a Army Coast Defense Fort off one of them might have made more sense. The Grocery Wholesaler and Condensed Soup Company could be moved to another module.
As for the Passenger Ship dock, it seemed like a good ideal at the time. But the Dog really has no idea what it should look like. The idea was to generate something that would use passenger cars.
User steinjr is doing that very thing in later posts on this thread
The Old Dog would suggest that the voting probably follows what people like or dislike in layout design.
The Old Mutt would suggest something slightly larger, say 12’ x 24’ or even 12’ x 32’. that would allow two 24" shelves plus a 48" island in the middle. Of course, cutting into the 48" to widen the aisles would be desireable in some areas.
I thought all of the layouts had aspects about them that made each a standout in some way. To be honest, there really wasn’t a loser in the bunch I thought. Well done, all around!
As for my own design, Old West, it was actually designed a couple of years ago as a design challenge for myself with the purposely limiting factors of not being able to cut the 4x8 and only using sectional track. Those factors being built in, the layout had some obvious limitations. There’s nothing to stop one from using flex instead of the sectional though I guess. Also, the comment about switching the industry in the center of the layout was spot on. It was the biggest weakness of the design I thought. I mean, the siding itself could be leveled out, but the runaround was on a grade and was very short to boot. In actuality, I don’t think I’d put in the runaround were I to build it, but instead I’d use the runaround at the back of the layout and just push / pull the cars to that industry from there. The roundhouse is a three staller, which I figured as kinda big for the scene, but then we all have too many loco’s, don’t we? Besides, if the layout was expanded at a later date, that roundhouse could be made to be more in keeping by making the town a little bigger.
I actually had meant to design another layout for this contest that I would have cut up the 4x8, but life got in the way, ya know?
It would appear to the Old Dog that the layout has a “balance” problem. At 24 cars, the car float is either too large for the industries provided, or the industries are too small. For example, the Bush terminal has a capacity of four cars. By extending the spur the capacity could be enlarged and the building made much larger to better capture the “feel” of the industry. Capacity could be further increased by working multiple tracks from the platform.The same could be said for the industries along 1st (Kent??) Avenue and the Army Terminal.