Revamped layout plan

Here is the link to album. http://s296.photobucket.com/albums/mm196/patterson35/ For some reason my plans in “pink” are smaller… You may have to go and resize to see better. Let me know what you think.

thanks,

MIke

My newest plan is being uploaded at present time of this post… should be up in a fewe minutes.

Just a couple quick observations.

You pretty much want your engine service all on one track. You don’t want to go here to get water, there to get coal and over yonder to get sand. Especially if some of the moves involve the TT.

The connection from outgoing lumber to the logging camps doesn’t seem useful and makes for an unnecessary three-way.

You might want engine service, at least wood and water, at your logging camp. They shouldn’t have to go to town to get fuel when wood is all over.

Chip, check out my plan #4. This one you’re looking at is an old plan.

Mike

Sorry, I can’t read it. Perhaps if you crop it in an image editing program before you post it you’ll be able to show it larger.

Is this stll hard to see. this is this biggest I think I can get it without being too distorted…

Link edited until we get an image:

Smile,
Stein

what is the problem?

I have to fix this piece!!! [banghead][banghead]

You can “preview” before you post, so you don’t keep putting up posts with the red-x.

Your link has a “?a=0” at the end, after the “.jpg”. Forum software knows how to display .jpg, .gif etc, but not “?a=0”. So I deleted that from the end of the URL.

Stein

If plan 4 is your latest, my how the yard has grown. For a lumber outfit you could probably cut that back a little and make it a little more informal. It would also be ok to make it a little unhandy looking (asymetrical) to make it look more rustic and not so class 1 railroady.

I would also put the engine facilities closer to the yard. You can do that by just flipping the engine termminal and whatever else is on that peninsula and connecting the engine termain l to the main near the yard and the other track where you have the engine terminal switch now.

Dave H.

A couple of comments:

  1. I like the general idea of going from staging under left hand peninsula to town in center, then right, loop around right hand peninsula, around and upwards to the left behind town to end up with the logging camps on left hand peninsula.

  2. Do I remember correctly when I think you had walls along the top and right hand sides of the layout, and open space on the left and bottom ? If so, access might be a problem on the right hand pensinsula - seems to me that quite a bit of track in the interior of that peninsula there is more than two feet from the bottom or left edge.

  3. Yard (which seems fairly similar to the Richmond yard in a plan for gkhazard) seems too big for a smallish in a logging area.

Smile,
Stein

There is only a wall along the top portion of layout. Bottom, right and left sides are free and clear. The right side is where the garage door is located 3 feet from edge of layout. The yard is the same as mentioned. I tried to condense it a little… But I agree that its a bit much. Once I had it all drawn, I saw it was much… I was trying to incorporate what responders were writing… I personally think all I need is a main line through town from mill to staging. A couple of sidings for industries. I want to model a lumber yard so there would be couple other sidings for that. Then a small facility that would house 1-2 engines. Maybe turntable, and coal, ash and water. This is where I get stuck… Do I need a long runaround around main to hold cars outbound/inbound from staging?

[:-^]

MPRR,

This is just my [2c] worth, but there are times that I am so glad that I made provision for continous running. Sometimes you just want to railfan.

It looks like for the price of a pair of turnouts that you could do the same thing fairly easily in the upper left corner.

Keep us posted.

Johnboy out…

Assuming Plan #4 is the one you are wanting reviewed - wow what a difference. To me it looks like it has become mostly a massive yard that is way too large and complicated for a lumber and mining railroad. I like the earlier versions better.

I don’t know what prior comments you were reacting to, but a logging railroad doesn’t have enough traffic to worry about efficent yard operations. They probably won’t have things like and arrival/departure tracks since an arriving train can just sit on the “main” without worrying about blocking those through freights. Neither do they have anything to really classify. The loaded cars with logs go to the mill, the milled lumber to the interchange, and empites go back up the hill…

I think you will do well to minimize the town tracks as you mentioned.

At the same time, I think that you should have at least one runaround or passing siding in town. (More than one will be over-kill) You will need that for switching the industries and putting the locomotive on the other end of the train for when it departs town. What you may want to consider is when the train comes into town, the depot is in the center of town. A passing track would be around the station track opposite the depot. Make it as long as your average train would be. Then run any industry sidings from that arrangement on either or both sides of the main line, anywhere. Again, since this main line coming in would be the end of the line on a branch, a small engine facility could be present. However, if there are no engines stationed in the town, and there are engine facilities close by at the mill, they would suffice for whatever service the mainline engines might need, and the railroad would more than likely have a contract with the mill to provide that service. In any case, you should have a water tower in town somewhere for the main line locos.

Generally, yards and engine facilities are only needed when there is enough car switching or cars to sort out that are going to other points (more than one destination) from that location, and locomotives for those runs need to be refueled, serviced, and turned if necessary. A little two-bit town at the end of the line does not have the justification for those kinds of facilities, particularly since the lumber mill has a turn table or wye that can be used.

The town should be built around the station, as stations were the center of activity in small towns. I would have a main street behind the station that runs parallel with the station track. I would put two stores on one side of the station on the same side of the road as the station, with their backs to the tracks. On the other side of the station fronting the tracks I would put a freight station

Johnboy…

That would be great, but those two sections you mentioed are about a few inches in height difference. When the train leaves the mill and wants to go back to logging camp, it must travel upgrade all the way around the town. So if mill is at 1", then the logging will be at about 6". I will probably have a tear drop shape staging underneath the logging area so the train can go in and come out in same direction. For what I want, I dont think a continuous loop will work. Thanks though for your advise.

Mike