Track Plan...Need Zoning Approval



Couldn’t fit it all in one scan. Layout is 8’x15’ with a center controle pit. The outer most main line is a 2.5% grade.There will be some minor grades on the inside that I haven’t worked out yet. The green areas are mountains and tunnels.
The blue is a city that I have to lay out yet.
The yard ladder looks like crap in the drawing, but I have it layed out with templates on the benchwork and it looks pretty good. I know I’ll have to tweak things a bit once I start laying track, but it’s a start.[^]

  1. Any particular reason for having a double ended yard?
  2. The lead to the passenger station from the top seems to be the sharpest turnout and tightest corner on the layout. For passenger cars it should be the largest. Consider a stub end terminal approached from the bottom.
  3. Nasty “S” curve getting to the ore mine. It might be more interesting operationally to approach it from the outside main.
  4. With a round house, why do you also have an engine house? It would be more interesting to put in loco servicing in that area. Water tower, coaling tower, diesel fuel towers, sanding towers or house, ash pit, etc.

The sharpness of the turns and switches are deceiving in the drawing. The one by the passenger station is 24". The one going to the ore mine is a #6 turnout. The engine house will have a refueling and sanding station.
I figured the double ended yard to be able to pull trains out either way on the main.
(Isn’t that kind of how hump yards work?)
Thanks for the input.(food for thought.)

is the city going to be a lift out access hatch , other wise you’re going to find it impossible to reach the turnouts leading to the lumber yard

i also question the engine house and roundhouse combo , both were used for storage and maintainance of locos , no reason to have both (unless you’re modelling a specific prototype that had both ?). keep the refueling and sanding but just put them on the track leading to the turntable , or better yet add a second track leading from the main line to the turntable so an engine getting serviced won’t block another engine getting turned or going to/from the roundhouse

i’m struggling to design something for a similar size room myself so i know the limitations , but it seems to me that a railroad normally keeps the yard , passenger/freight station , and the engine facilities as close together as they can . you 've got one here , another over there , and the other over there , all scattered . see if you can’t shuffle things around a bit to get at least 2 of the 3 together . i don’t know , maybe your way is more fun to operate [:)]

I might have missed something earlier, but is this an against-the-walls layout? And if it is, are your arms long enough to reach any derailed cars or stalled locos in the ore mine or on the main line behind it? Is your Large Industry (H) also a tall industry - if so that could also complicate your ability to reach the areas behind it.

Then again, if this is an “island” layout, then reaching won’t be a problem at all…

I have about 2’ walk around space on all sides, so access is good to everything.
Now that I look at it that engine house there doesn’t make much sence. Maybe I can figure out a way to make it a car repair barn that doesn’t require access through the turntable.
I kind of like the double ended yard Idea so I can make up trains and pull them out either direction onto the main since I don’t have room for a direction reversing loop.
I’ve got about 8 city buildings and 3 small factories right now. I’m looking at Alpine Scale Div. for the roundhouse,ore mine,car barn, and a few other things. They seem to be pretty affordable for the size of the structures.
Thanks for the input.