Carman…lower life form.
Switchman/helper, brakeman, one step above lower life form.
Yard foreman/conductor, mini god, arrogant but useful, builds the trains with the switchman…
Yardmaster, decides which trains get built, and in what order.
Is responsible for filling orders for customers or trainmasters.
Plans the yard movements, and decides where inbound train can go in
the yard.
Coordinates all yard work to keep the yard fluid and moving.
Is responsible for keeping dwell times down.
Makes sure “scheduled” trains are built and ready by their assigned times.
In a hump yard, he relies on guys like Carl to keep him informed of who, what, when and where.
In flat yard switching, he relies on guys like me to build and set out trains according to an established plan.
If he is lucky, and has guys like Carl or me working for him, he can hand us our “lists” and then stay out of our way.
If he is a butthead, and make enemies of Carl or me, he can be in for a long, long day full of delays.[}:)]
Trainmasters…more arrogant than foremen, decides when train runs, and makes decisions that can save the railroad, or shut it down.
Sorta like a department store manager, responsible for one small part of a big chain.
Trainmasters have the authority to over ride yardmasters on what trains are built.
If they exercise that authority, they run the risk of closing up the yard, as they don’t attend to the day to day building of the trains.
Trainmasters have the authority to call an “extra” if the yardmaster advises it, and they OK overtime, payment of meal periods, a lot of middle management stuff.
Yardmasters and just what their name implies, masters of the yard.
They make most of the decisions on what is built, who builds it, things like that.
If it moves inside yard limits, it’s their call.