John Allen's Timesaver

Awesome Max!!!

I’m tempted to build a real timesaver thanks to this simulator :slight_smile:

One suggestion: If you move one direction, say, East, then stop, then realize you didn’t move far enough, then nudge the loco East again to make it couple to a car, it would seem like that should not count as an extra move.

Very cool Max. Thank you for sharing?

Make it an iphone app, and I’m buying!

Great job Max! Thanks for letting us try it out.

I tested it on a Mac (OSX10.6.8) using WINE, and it worked very nicely.

I just have two comments/observations:

  1. I found with the way the cars “stretched” going through the curved part of the turnouts (as opposed to actually turning with the track…maybe this was only a problem with the way I was running it), it made it difficult to tell whether there was clearance to pass until I got the “Collision!” message. This was mainly a problem on the middle track (immediately below the top track).

  2. The slightly bigger problem: If I clicked to change direction after hitting stop but before the locomotive had come to a complete stop, it stopped and counted it as a move, but did not go anywhere. I then had to click “stop” again, and the next time I hit the direction buttons it did not move, but counted it as a move. I then clicked “stop” again, and this time was able to move afterwards. As a result, I ended up with a move count that was quite a bit higher than what I was actually able to move.

The only other comment is that the momentum of the locomotive was a little tricky to get a handle on, as it often meant stopping short of switches or derailing cars. But perhaps that was meant to be part of the challenge!

All in all, a very nice job.

Thanks! Works like a charm on my Vista desktop and old XP laptop.

Jarrell

Max…

This is great ! ! ! !

I’ve given away a whole afternoon. When you get up to eight and nine cars there is a AWFUL lot of stuff going on.

I’ll pass it along to some of my operations fanatic friends.

Thanx

Bob

Perhaps - but than how much is a nudge - just a couple of inches or even half a car length ? I’m sure with a little practice you can stop the locomotive exactly where you want it stop… [:D]

Cheers,

Max.

Tim, thanks for testing on a Mac - I never thought that was possible.

Regarding the ‘streching’ - would it be possible to mail me a screenshot ?

You’re right about the run-stop-run sequence - sometimes it happens - I’ll look into it.

Thanks again,

Max.

@Jarrell and @Bob

Glad you like it - thanks.

Cheers,

Max.

Max, that’s a great program, but I’m curious: Were you aware that the original Timesaver had a turnout just West of #4 with another siding angling back East? (At least I thought it did - I’ve seen a couple of others that had it… Not that I’m complaining, mind you - this version can make you crazy enough without the extra siding to make it crazier…[:)]

This game is based on the original. The additional siding ia a latter variation.

OK, my bad.[:$] It’s a great game as is…