Please allow me to piggy back, and to hopefully reinforce, on what Paul is attempting to impart to you:
There is a number of critical errors that virtually all of us make, and about which we rue and gnash our teeth later, often posting about our lamentably late discoveries here, ending with a [banghead] or a [:(]
You are covering the first nicely…getting good informationa and advice so that you can plan something useful and fun.
The second is not planning enough variety in the layout. It is intuitively simple and acceptable that a simple oval is going to be boring soon enough, but the fact is that so is the next order of complexity. Whether it is a figure 8 with a central crossing, or an oval with one or two sidings or passing sidings…what I mean is, real railroads don’t exist so that boys can be boys. They exist to generate a return on investment, to pay wages, to generate repair, maintenance, and recap costs, and so on. So, what most of us discover partway through playing with our first kick at the cat, so-to-speak, is that just running trains, back and forth, or around and around, gets old. You will find yourself wanting to do some switching, or maybe run a just-used engine into servicing.
The more constrained your space, and the more ambitious and detailed your installations to keep from getting bored quickly, the more constrained will your curves and turnouts necessarily be. At some point, you realize, and accept, that maybe you need to do a major rethink…either of your druthers or your configuration, but often even of the scale of choice.
Paul is saying that if your physical constraints are considerable and largely fixed, and if you want all the fun you can wring out of that space due to some pre-planned variety in what you can do with the trains/locomotives, then maybe you should be looking seriously at down-sizing to N scale. It will solve a lot of your problems instantly. It presents other proble