And basically, what all it is that I need for a semi-typical river port, and how I might go about it based on your feedback. Sir Madog did a wonderfuls wicher, but it doesn’t fit in my space crunch, below.
Color code: Turqoise is supposed river,. the Isle River, actaully a walkway to the closet, and a standing area in the actual harbor itself. (Say it, it’ll make more sense) Blue is mainline, red is passenger and primary main, green is standard rail for the rest of the town, and the seaplane base, purple yard controls a carfloat Cough Cassette /Cough just left of screen, on the ends of the bridge. The white areas aren’t wet areas, and stuff could kinda be put there, and piped across the main, should it be neccesary. Also, there’s an Arch Bridge track right of the walkway river marking, ignore that, just saw it when I uploaded picture, dunno how it got there.
12 inch grid
What’s going on: Basically the town of Half-Moon sits on a river, with a healthy sized port, a brewery, a town, etc. Inside the harbor, is a seaplane/copter base, and a boat builder, who also runs the yacht club. Operator (Dad or I) can stand inside the ahrbor to run the yards. Across the river, is a resort town, a bunch of old mines, and a carfloat connecting to another branchline. A while back the branchline was hard-connected that went into a valley through a cut, river on one side, rock on the other. Several several rr served businesses existed down there. A massive landslide made that connection no longer true, and the railroad has currently been serving them with a carfloat until someone gets tired of the boat and comes up it the funds to re-open the train track. The highway is too curvy for some machinery, so hey really want the tracks within the valley, and have settled on the float. (What’s really gonna happen, is that whe