I have been looking on here for ideas and found a few but need some more[swg] . I have a couple of boards from a layout design that I didn’t use so have been thinking of a HO switching layout. The total space available is 7’ x 16" , yes I know a strange size. Any ideas and help offered will be greatfully received.
You want to consider a short run around near the bulk of your switches. And a place to entry the train so you can get to it to and from switching.
You will want dual switch engines so that they will help each other over dead spots in track. The road engine can do it, but you will see that they are not as agile as the switch engines.
The switchbacks and switching leads on such layouts are invariably quite short so they scream out for short locomotives like six-drivered steam tank types and short four-axled diesel switchers like the HH600, SW7, S-1, etc.
I found in an old Peco publication a couple of small designs by the late CJ Freezer.
Just a simple station, 6 feet long. I added the cassette and some scenery idea’s. With the one extra foot you could add two small industries left of the roadcrossing or make the existing plants larger.
Probably would be a bit easier to offer advice if it was a bit clearer what kind of switching layout you were looking for - location, era, theme.
I take it you (being English) are already familiar with the British model railroading web site http://www.rmweb.co.uk ? Quite a few small shelf switchers inspired by British prototypes there.
Good point. I had been thinking of a imaginary switching area, based within an industrial or warehouse setting so that the train can appear from behind buildings and spot cars into or infront others. I had been thinking of doing it roughly 80’s/90’s with diesel loco’s, and I had been thinking of using 1 of the Railroad operators like Aberdeen & Rockfish Railroad, Guilford Rail System, Reading & Northern or Southern Railway, as of course these are places over here or in Southern’s case was an operator here. I want to run Sound equiped loco’s as I already have a DCC system.
Yes I am familiar with the British model railroading web site http://www.rmweb.co.uk and indeed there are some good idea’s there to.
Here is an excellent modern Miami railroading layout in the style of Lance Mindheim, by german modeler Kurt on the forum The Gauge (www.the-gauge.net):
Core module (middle/corner one) is 11 feet long by 14" wide. The two extensions (the one on the left is 5 feet by 9" and the short part of the L is 6 1/2 feet by 2 feet) are detachable, and can be unhooked and stored under the rest of the layout when not in use.
Obviously too long for you 7 feet by 16" space. But you could convert from H0 scale to N scale and fit the core module into 6-7 feet, with the L-shaped removable extension being a more manageable 3 1/2 feet long.
Does this mean you want a staging track behind a building, long enough to hold a short cut of cars;lets say 2’ 6"? A turnout with the rest of the tracks in the middle of your layout so you have some space left for a lead. And must that staging track be in easy reach for fiddling at the same time?
Or can you apply a cassette as is often done by Lance Mindheim? With a cassette it is quite possible to build the right part of the German/Miami layout in HO.
I love to see Stein’s input in your thread, as on small yards in another, I am missing a bit what you have come up with. BTW if I knew you wanted an urban freight scene, I would have never come up with a rural disign by CJ Freezer.
Btw - just to throw a few more designs out there - here are two old (and not very good) 7 foot H0 scale designs of mine, from about 2 years ago.
First one was inspired by Progressive Rail’s Airlake Industrial Park in Lakeville, MN, ca 2001:
Second was inspired by the grain elevators along Hiawatha Avenue in southern Minneapolis in the 1950s:
But I think I managed a design that sounds more like what you are looking for in 8 1/2 feet here:
Here is another switching layout plan I did that turned out somewhat reasonable. About 12 feet long along longest wall - ie a little under 7 feet in N scale. 2 feet wide in H0 - could be done in about 13-14" in N scale.
But if all you can fit really is 7 feet, and that is an absolute limit, I would seriously consider N scale.
Here is an illustration of how much could fit into an 8x1 foot design in N scale - those cars are 60-foot cars, b
I have the space to mount a cassette on the end, I was thinking that having the track disapear behind a building would make hiding the exit line easier, making a change from using a tunnel or bridge for the line to disapear into.
The plan from CJ Freezer is good, it could be adapted to an Urban setting quite easy.
FWIW, here is an attempt to take Dave Howell’s 63rds street yard and stretch it to 7 feet x 18":
Intended to allow switching of up to three 3 inbound and 3 outbound 40-foot cars by a small switcher engine.
Runaround is short, but should fit three cars.
7-8 industry spots (you can always decide that certain cars has to go to certain doors at the two factories).
All turnouts used in the plan are Peco mediums.
I’ll stop carpet bombing you with ideas and suggestions now, and allow you some time and space to actually read and ponder the small pile of information you have received links to.
Thank you very much for all the idea’s. I am on holiday next week so I can try and digest all the information. There are some wonderful layout designs here.
They both look fine to me. On the top layout, can you work the scrap yard without having to move any cars spotted at the top left warehouse? It appears that you can siwtch all of the others just fine without affecting any other industries which is good.
On the bottom layout you have a couple of tracks that each serve more than one warehouse. This could add a bit of a challenge but isn’t necessarily a design killer. My concern with that layout would be with the warehouses on the right. Are they rail served or just scenic elements? If the bottom right one is rail served, you’ll have a difficult time switching out the industries to the left of it. If it is a scenic element, that lead will work just fine.
Overall I think these designs are fine. Just make sure you understand the difference between a switching layout and a switching puzzle. If you want a switching layout, you don’t want things to get too complicated and want to be able to switch out each location without too much difficulty. However the smaller the layout, the more moves you need to incorporate into it to keep your interest up. In that case a bit of a challenge is a good thing and you’ve got that with industries facing each direction which makes run around moves necessary. Having multiple industries on a single siding isn’t uncommon either so don’t think the fact that I brought it up means you shouldn’t do it. Just make sure you have enough room to switch them easily. You’ll find that if you try to overcrowd a layout with too many cars and not enough space, the puzzle aspect of it will get old pretty quick. If you can get a cassette staging system off of one end and use car cards these could actually be quite fun. There is no need to switch every industry at the same time and is much more realistic if you don’t. Overall they look good. Just make sure you’ve adequate space to do what you want without adding too many headaches.
The use of the “feed in” track is not clear to me. Would be a nice place for a team-track , but it is also needed as lead for the scrap yard.
The track to the right is leading to staging, and could be used as a lead track too, so you could make the spur at the bottom much longer.
I added a spur to the warehouse at the top right.(Fat City Bicycles, are you familiar with that layout?)
I don’t like the point of view. All action is behind warehouses. Assuming this pike is built high, viewing and reaching in will be a problem.
All tracks are parallel to the edge of the layout, Building them at an angle would create a better look.
A way out: When the main is running from the “feed in” to the upper right corner the low scrapyard can be build up front and the warehouses at the back of the layout. Or flip top and bottom!.